Dungeons & Dragons & Intranets, Oh my!

intranet social hubs dungeons and dragons

Dungeons and Dragons (D&D) is a paper-based tabletop roleplaying game that has been popular worldwide since its first publication in the 1970s.

The game sees a group of players each take on the role of an individual character and set out on an adventure within a fantasy setting.

Traditionally only paper and dice are needed to play the game, but people are increasingly utilising modern technologies to cut down the preparation time and streamline the both the in and out of game activities.

The key difference between D&D and most other tabletop games is the role of the dungeon master (DM). This individual creates and maintains the narrative, along with playing the role of every character in the story besides the other player’s characters. A major part of the DM’s job is to prepare each session ahead of time, bringing to the table any resources needed for the next part of the adventure. The need to prepare such large amounts of content and resources make an intranet the perfect creative ground for any DM to run and maintain a roleplaying game.

Communication & Collaboration

At its heart, D&D is an incredibly social game and as with any group activity, communication is key. This is where modern technologies can help keep everyone up to date and well informed.

An intranet allows the group to share ideas and have discussions in an environment custom built around their campaign. From storing informational resources about things such as characters and magic items to uploading images and music for use while playing the game, an intranet allows you to keep everything about your adventure in a single, easy to access place.

Discussions can be spawned around individual topics and even focused on a specific piece of content. Need some specific rules clearing up? Make a post in a community area and other members can weigh in with their understandings.

Content Management

Using an intranet to store all of your campaign notes and resources is about the most basic thing you can do with the application. The power of an intranet really shines when you begin collaborating with others, building a library of information that all members of the group can access.

However, in a game like D&D, the DM always has more information than the players do and this can be stored in a private area of the intranet, somewhere to keep things secret until the time is right to share them. Single content level security allows the DM to give specific players access to the information that them, and only them, need to see.

Managing an entire campaigns worth of content can seem daunting for a DM, but with a an intranet you can store information and resources when you find them, keeping them hidden in private areas or only visible to the players after a specific date, such as the next session.


For many RPG groups, the hardest task is not felling an ancient red dragon or dethroning a corrupt ruler but trying to find a time to play the game that suits every member of the group. A modern intranet has that covered with shared calendars and integration with everyone’s personal calendars. You can even set up notices to remind the group when and where the next session will be taking place.

Sometimes the unexpected happens and a player cannot make a session. Rather than having them play catch up next time you play, why not post a session overview on the community board? It might even start a discussion with the group about what they want to do next time they play.

Shared History

A Dungeons and Dragons campaign can take anywhere from a few months to several years to complete. Along the way, shared memories are made from the epic moments that unfold at the table, the types of memories that will live on throughout the adventure and beyond. However, in a detail-filled game like D&D, there will be things that get lost to time, small insignificant facts that may be part of the bigger picture, only you do not yet realise it.

Keeping track of session notes about characters, items and environments by utilising an intranet’s content management system can make sure no one forgot the little details that bring the adventuring world to life.

By recording notes throughout the campaign, you can avoid disputes later when player’s memories differ to what actually happened. From reminiscing about the time your low-level characters barely made it out of that goblin dungeon or looking up the name of the merchant you sold your old sword when you really needed the money, you will be glad you’ve kept a record of your adventure in a simple and organised manor.

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